To create your own component in FSMaker you will need minimal knowledge of C# and the unity api.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable, FSMenu("My Menu")/*this is for you menu*/]
public class MyFirstScript : FSBehaviour //This is FSBehaviour look
{
public override bool enable_script => true; //SCRIPT ENABLED OR DISABLED (TRUE, FALSE)
public override string script_name => "My First Component"; //YOUR COMPONENT NAME
public override void on_Execute() //EVENT FOR EXECUTE
{
//YOUR CODE HERE
}
}